Supreme commander 2 reviews2/2/2024 More emphasis has been put on the experimental units, even if there are less of them, and Taylor has done all he can to 'slow' the pace of battle. Thankfully, this is not quite the case, as despite slimming down SC2 still requires a bit of getting used to, and has a lot going on at once in the more advanced games. In attempting to appeal to a wider audience, Supreme Commander 2 is in danger of being yet another run of the mill strategy game. If you don't keep up with the pace of battle, you will easily be overrun. It took a lot of getting used to, but there was still a certain addictiveness to it. Requiring a degree of drive and concentration (not to mention a hefty machine to play it on) rarely seen in strategy games, the original game was literal homage to the 'war machine' concept. It's a shame, as Supreme Commander was one of those games where its biggest flaw was also the one thing that made it unique. There's been cuts across the board in this game, with less units, less buildings, less experimentals and less micro-management. Each faction has a protagonist that you play as and follow through their story, and in typical RTS fashion the game's various elements are slowly unlocked for you.Īs for accessibility, many feared (or accused) Supreme Commander 2 would be 'dumbed down' - well in a pinch it has, although the more appropriate phrase would be toned down. Set many years after the last game, Supreme Commander 2 deals with the fall of the alliance, and the start of a new war between the three factions. Obviously, the Strategy genre doesn't really lend itself to an 'involved' story and Taylor gets points for trying, but it doesn't change the outcome. Whether it's the shortness of the three campaigns (one for each faction as usual, but only 6 missions a piece) or the rather quick progression of the plot, the emotional undercurrent associated with the situations you find yourself in get glossed over. This sounds reasonable on paper, however the reality is a little less impressive than Taylor probably intended. The ACU remains the key to your operations, and the only 'manned' entity.īelieve it or not, this is a 'minor' experimental. The latter is the tamer of the two ideologies, and simply manifested itself into a more intricate story line filled with stronger themes such as family and loyalty. The end result is the same however: As we mentioned last time, two key concepts were at the forefront of SC2's development, and are quite noticeable whilst playing the game: Accessibility and Narrative. Whether this was a result of Gas Powered Games new partnership with Square (who have had a bit of a rocky start in the western strategy market in our opinion) or because Chris Taylor genuinely wanted to alter the fundamentals of his game is anyone's guess. This is not necessarily a bad thing, as it's more of a case of targeted audience more than anything, but just so we're clear from the off - we weren't wrong. Supreme Commander 2, whilst it showed promise, was clearly going to be but a shadow of its former self. But once the ACU has been destroyed, the mission or the multiplayer-match is lost.ĭisclaimer: The product images shown are for illustration purposes only and may not be an exact representation of the product received.Not so long ago you read our preview on Chris Taylor's sequel to his epic strategy game Supreme Commander. The ACU can construct buildings faster than the normal engineer and has access to powerful weapons in order to fight his enemies. To keep track of everything, the player can seamlessly zoom out to a strategic map or zoom in until he's up close with his avatar, the mighty ACU. But the game still is a real-time-strategy game in the vein of Total Annihilation, featuring an insane amount of units on the huge battlefields at the same time. The three opposing sides - the Cybran Nation, the Illuminates and the United Earth Federation - are still fighting in the Infinite War all across the galaxy, spreading chaos and unrest with the player right in the middle as the Supreme Commander.Īs opposed to the first game, there's only one single player campaign during which the player will take over the control over the armies of each of the factions starting with the UEF-campaign as Commander Dominic "Migraine" Maddox followed by Commander Thalia Kael in the Illuminates-campaign and finally as Commander Ivan Brackman in the Cybran-campaign. Supreme Commander 2 takes place 25 years after the events of Supreme Commander. Nintendo Switch Accessories & Peripherals Nintendo GameCube Accessories & Peripherals Nintendo 64 (N64) Accessories & Peripherals Super Nintendo (SNES) Accessories & Peripherals
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